
Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.
Describe a game, and Manus writes the code, makes the art and sound, and builds a version that runs in your browser. Then tune it, publish it, and see who plays.
Every game below was built in Manus from a written prompt. Open one to play it, read the prompt behind it, and build your own version.

Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.

Devour a living cosmos in a fast, competitive 3D worm arena. Grow on stardust, swallow celestial bodies for permanent powers, boost through hazards, and outmaneuver rival worms in free-for-all or 6v6 team battles.

Forge a four-spell build from seven elements, tear through cursed chambers, and face escalating wardens in a fast 3D roguelite built for solo, co-op, and arena runs.

Drift, boost, jump, and wall-ride through a gigantic sunlit canyon circuit where every car is equal and every clean line earns speed.

Break curfew, descend beneath Super Academy, chain heroic powers through dangerous classrooms, rescue trapped classmates, and outfight two towering bosses.

Track beasts across a lush volcanic island, read their tells, dodge and punish, then turn every carve into stronger gear and a path to the signal tower.

Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.
AI can help from the first idea to the players who come back. Here is what Manus does at each stage, and what you decide yourself.
Each card shows a game made with Manus, what its prompt asks for, and how the prompt starts. Play the game, then use its prompt to start your own.
Example: Lantern Wayfarer, made with Manus
Name the moves and how they should feel. The Lantern Wayfarer prompt asks for run, jump, wall jump, and dash with coyote time and jump buffering, then three levels, a boss fight, and checkpoints.
Make a 2D platform action game: a little traveler carrying a lantern crosses a forest swallowed by black fog, lighting the beacons along the way.
Example: Critter Kart, made with Manus
Set the laps, the rivals, and the items. The Critter Kart prompt asks for three laps, five AI rivals that catch up, drifts that build sparks for a boost, and keyboard, gamepad, and touch controls.
Make a 3D item kart racer: original animal racers battling for first place in a candy valley.
Example: Mushies - Merge Puzzle, made with Manus
Describe the rule behind every move and how a round ends. The Mushies prompt asks for 10 to 12 mushroom tiers that merge when two match, and a round that ends when the pile crosses the danger line.
Make a cozy mushroom-themed merge puzzle game: drop adorable living mushrooms into a glassy woodland terrarium, combine matching fungi into surprising new species, and chase the next discovery before the growing pile reaches the danger line.
Example: Faraway, made with Manus
Describe the world, the camera, and what the player looks for. The Faraway prompt asks for a first-person view, a hill above the clouds, and ten hidden stars. For more examples, see the AI 3D game maker.
Make a first-person 3D exploration game: stand on a grassy, flower-covered hill above a sea of clouds, find ten scattered stars, and wake a guardian robot that has slept for a very long time.
Every image, animation, sound, and font in your game is in the Assets tab. Change one asset without rebuilding the rest of the game.
Open Generate resources and say what you need, such as a new enemy, a coin sound, or a title font.
Place up to 10 marks on an image and say what each one should become. Then ask Manus to edit it.
Select a group of images, choose Slice, Compress, or Change color, and send the request to Manus.
Play an animation to see its frames and frame rate, or play a sound before you ask for a new one.
It means using AI models to do parts of the work of making a game, such as writing the code, making the art and sound, and testing changes. With Manus, you describe a game and get a version you can play in your browser.
Yes. AI can help at every stage: shaping the idea, writing the code, making images and sounds, and tuning the game while you play. Manus uses coding, image, and video models together for this work.
Describe the game in the box at the top of this page and send it. Manus builds a first version. Play it in the Preview tab, then ask for changes in the same conversation.
AI takes over much of the technical work, such as code, assets, and game servers. But a game is shaped by feel and taste. You still decide what to build, how it should play, and what to change after people try it.
Yes. You can play a first version in the same conversation where you describe the game, and a playable template gets you there faster. The tweak panel also removes the slow loop of changing code and reloading the game.
Each game project has a Preview tab to play the game, an Assets tab for images, animations, sounds, and fonts, a Code tab to see the code, and a Dashboard for player data. Manus also builds a tweak panel for each game.
No. Manus writes the code for you. If you want to read it, open the Code tab in your game project.
Yes. Manus builds 2D and 3D games that run in a browser. For a multiplayer game, open Configure, choose Multiplayer, and select a Cloud Computer to run the game server. You buy the Cloud Computer separately.
Publish the game first, then copy its link or share it on X, Facebook, or Reddit. The dashboard shows active and new players, game opens, average session length, and top sources, countries, and devices.