AI game development

Describe a game, and Manus writes the code, makes the art and sound, and builds a version that runs in your browser. Then tune it, publish it, and see who plays.

Play games built with AI in Manus

Every game below was built in Manus from a written prompt. Open one to play it, read the prompt behind it, and build your own version.

Iron Rift FPS

Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.

Space Worm 3D

Devour a living cosmos in a fast, competitive 3D worm arena. Grow on stardust, swallow celestial bodies for permanent powers, boost through hazards, and outmaneuver rival worms in free-for-all or 6v6 team battles.

The Rogue

Forge a four-spell build from seven elements, tear through cursed chambers, and face escalating wardens in a fast 3D roguelite built for solo, co-op, and arena runs.

Canyon Circuit

Drift, boost, jump, and wall-ride through a gigantic sunlit canyon circuit where every car is equal and every clean line earns speed.

Super Dungeon

Break curfew, descend beneath Super Academy, chain heroic powers through dangerous classrooms, rescue trapped classmates, and outfight two towering bosses.

Caveman vs Wild

Track beasts across a lush volcanic island, read their tells, dodge and punish, then turn every carve into stronger gear and a path to the signal tower.

Space Worm 2D

Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.

Sands

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.

How AI game development works, stage by stage

AI can help from the first idea to the players who come back. Here is what Manus does at each stage, and what you decide yourself.

  1. Give me three ideas for a short game about a lighthouse keeper.
    3 game ideas
    • Storm Night

      Turn the lamp to guide ships past the rocks. The rocks only show when lightning strikes.

    • Tide Keeper

      Repair the tower before high tide. Each tide moves the stairs.

    • Gull Post

      Deliver letters between islands. Gulls steal anything shiny.

    Each idea has a core loop, a setting, and a twist. Pick one, and I will build it.

    Shape the idea

    What Manus does
    Manus suggests concepts with a core loop, a setting, and a twist. If you have no idea yet, start with the game idea generator.
    What you decide
    Pick the idea you want to play, and say who the game is for.
    Chat
  2. Build Storm Night. I turn the lamp with the mouse and guide 10 ships home.
    Version 1
    • Wrote the game code
    • Made the art: lighthouse, ships, rocks, and storm clouds
    • Set up the gameplay: lamp control, ship routes, and score
    Play in Preview
    Version 1 is ready in the Preview tab. Play it, and tell me what to change.

    Build a playable version

    What Manus does
    Manus uses coding, image, and video models together to write the code, make the art, and set up the gameplay. You can also make your own game online from a playable template.
    What you decide
    Say what the player does, how to win, and the look you want. Then play the first version.
    Preview tab
  3. Make the ships look hand-painted, and add a storm sound.
    Assets
    • ShipUpdatedImage
    • Lightning flashAnimation
    • Storm loopNewSound
    • Title fontFont
    I updated the ship image and added a storm sound. Both are in the Assets tab.

    Make the art and sound

    What Manus does
    Manus makes the images, animations, sounds, and fonts, and lists each one in your game project.
    What you decide
    Decide the style. Replace any asset with your own, or ask for a change to one asset at a time.
    Assets tab
  4. The ships on level 2 move too fast.
    Tweak panel
    • Ship speed1.41.0
    • Spawn rate0.8
    • Storm damage2
    I lowered the ship speed on level 2. Drag the slider to try other values while you play.

    Playtest and tune

    What Manus does
    Manus builds a tweak panel for your game, so you can change speed, gravity, damage, and spawn rate while you play. The Game Dev launch post explains how it works.
    What you decide
    Judge how it feels. Keep the values that feel right, and ask in the chat for bigger changes, such as a new level.
    Tweak panel
  5. Publish the game, and give me a link to share.
    Published
    Anyone with the link can playCopy link
    Active players
    128
    New players
    46
    Game opens
    312
    Average session length
    6 min
    Storm Night is published. Share the link, and the Dashboard shows who plays.

    Publish and learn from players

    What Manus does
    Manus publishes the game as a website that anyone can play from a link, and counts who plays it. For a multiplayer game, the game server runs on a Cloud Computer.
    What you decide
    Share the link, read the player data, and decide what the next version needs.
    Dashboard

Pick a genre to start building

Each card shows a game made with Manus, what its prompt asks for, and how the prompt starts. Play the game, then use its prompt to start your own.

Platformer

Example: Lantern Wayfarer, made with Manus

Name the moves and how they should feel. The Lantern Wayfarer prompt asks for run, jump, wall jump, and dash with coyote time and jump buffering, then three levels, a boss fight, and checkpoints.

Make a 2D platform action game: a little traveler carrying a lantern crosses a forest swallowed by black fog, lighting the beacons along the way.

Racing game

Example: Critter Kart, made with Manus

Set the laps, the rivals, and the items. The Critter Kart prompt asks for three laps, five AI rivals that catch up, drifts that build sparks for a boost, and keyboard, gamepad, and touch controls.

Make a 3D item kart racer: original animal racers battling for first place in a candy valley.

Puzzle game

Example: Mushies - Merge Puzzle, made with Manus

Describe the rule behind every move and how a round ends. The Mushies prompt asks for 10 to 12 mushroom tiers that merge when two match, and a round that ends when the pile crosses the danger line.

Make a cozy mushroom-themed merge puzzle game: drop adorable living mushrooms into a glassy woodland terrarium, combine matching fungi into surprising new species, and chase the next discovery before the growing pile reaches the danger line.

3D exploration game

Example: Faraway, made with Manus

Describe the world, the camera, and what the player looks for. The Faraway prompt asks for a first-person view, a hill above the clouds, and ten hidden stars. For more examples, see the AI 3D game maker.

Make a first-person 3D exploration game: stand on a grassy, flower-covered hill above a sea of clouds, find ten scattered stars, and wake a guardian robot that has slept for a very long time.

Use generative AI for game art and sound

Every image, animation, sound, and font in your game is in the Assets tab. Change one asset without rebuilding the rest of the game.

  • Images
  • Animation
  • Audio
  • Fonts
Cut-paper fox knight game character with a dark blue cape and a paper sword12

Fox knight

  1. 1Make the cape red.
  2. 2Give the sword a soft glow.
Ask Manus to edit
Aa
  • Generate new assets

    Open Generate resources and say what you need, such as a new enemy, a coin sound, or a title font.

  • Mark the spot to change

    Place up to 10 marks on an image and say what each one should become. Then ask Manus to edit it.

  • Edit several images at once

    Select a group of images, choose Slice, Compress, or Change color, and send the request to Manus.

  • Check animations and sounds

    Play an animation to see its frames and frame rate, or play a sound before you ask for a new one.

More AI tools for game development

Questions about AI in game development

What is AI game development?

It means using AI models to do parts of the work of making a game, such as writing the code, making the art and sound, and testing changes. With Manus, you describe a game and get a version you can play in your browser.

Can AI be used in game development?

Yes. AI can help at every stage: shaping the idea, writing the code, making images and sounds, and tuning the game while you play. Manus uses coding, image, and video models together for this work.

How do I use AI for game development in Manus?

Describe the game in the box at the top of this page and send it. Manus builds a first version. Play it in the Preview tab, then ask for changes in the same conversation.

Will AI take over game development?

AI takes over much of the technical work, such as code, assets, and game servers. But a game is shaped by feel and taste. You still decide what to build, how it should play, and what to change after people try it.

Can AI speed up game development?

Yes. You can play a first version in the same conversation where you describe the game, and a playable template gets you there faster. The tweak panel also removes the slow loop of changing code and reloading the game.

Which AI tools for game development does Manus include?

Each game project has a Preview tab to play the game, an Assets tab for images, animations, sounds, and fonts, a Code tab to see the code, and a Dashboard for player data. Manus also builds a tweak panel for each game.

Do I need to know how to code?

No. Manus writes the code for you. If you want to read it, open the Code tab in your game project.

Can AI make 3D or multiplayer games?

Yes. Manus builds 2D and 3D games that run in a browser. For a multiplayer game, open Configure, choose Multiplayer, and select a Cloud Computer to run the game server. You buy the Cloud Computer separately.

How do I share my game and see who plays it?

Publish the game first, then copy its link or share it on X, Facebook, or Reddit. The dashboard shows active and new players, game opens, average session length, and top sources, countries, and devices.

Build your first game with AI

Start building