AI game asset generator

Describe the sprites, tiles, icons, or sounds your game needs, and Manus makes them inside your game project. Check, mark, and edit every file in Assets.

PreviewAssets
Search assetsGenerate resources
All assetsImagesAnimationAudioFonts

No assets yet

Each file lands in Assets, inside the same project as your game. Start from the box above, or make your own game first and add assets as you go.

What you can make with an AI game asset generator

Pick an asset type to see a full prompt and the files it made. Use any prompt as a starting point for your own game.

Characters and sprite sheets

Describe a hero, an enemy, or a sidekick and the views you need, such as front, side, and back. To explore a character before it goes in a game, try the AI character generator.

Prompt

Create a mushroom wizard for my fantasy game: red spotted cap, moss-green cloak, white beard, and a wooden staff with a green crystal. Show front, side, and back views in a soft hand-painted style.

Hand-painted mushroom wizard character shown from the front, side, and back
FrontSideBack

Edit one asset or a whole batch

Point at the exact part of an image to change, or apply one fix to many files at once.

Mark
Diver robot with a brass propeller, with the propeller marked for a changeThe same diver robot after the edit, with a jet thruster in place of the propeller1

1Replace the propeller with a glowing jet thruster

Mark the part you want changed

Open an image, choose Mark, and draw a box around each part to change, up to 10 per image. Write what each box should become, and Manus gets every marked area with its note.

1 SelectedSliceCompressChange color
  • Original teal and brass diver robotrobot.png
  • Coral red color variant of the diver robotrobot-coral.png
  • Violet color variant of the diver robotrobot-violet.png

Slice, compress, or recolor many images at once

Select one still image or up to 100, then choose Slice, Compress, or Change color and send. Or send any selection to Manus with your own request, such as making enemy versions of a character.

How to generate game assets with AI

Start from a game idea or an existing project, ask for the files you need, then check them in your game.

  1. A cozy farming game with isometric tiles

    Pixel artHand-paintedIsometricCel-shaded
    1

    Describe your game and its look

    Say what the game is about and name an art style, such as pixel art or hand-painted. Not sure what to build yet? Get a concept from the game idea generator first.

  2. Generate resources

    What resources do you need?

    Six farm tiles, a scarecrow, and a coin sound

    2

    Ask for the files you need

    In your game project, open Assets and choose Generate resources. List the sprites, tiles, icons, or sounds you want, then send the request to Manus.

  3. PreviewAssets
    • grass-tile.pngUsed in game
    • scarecrow.pngUsed in game
    • coin.wavUsed in game
    3

    Check, edit, and play

    Check each file in Assets and mark anything you want changed. Then open Preview to play the game with the new art. The Game Dev launch post walks through every tab.

Supported asset types and limits

Every file your game uses is listed in Assets and sorted by type, so you can find and fix it fast.

Asset typeWhat to ask forWhat you see in Assets
ImagesCharacters, tiles, backgrounds, items, icons, and UI partsPreview, dimensions, group, and status. Mark and Download in the image viewer.
AnimationSprite animations, such as walk, swim, or attack cyclesPlays in place, with its frame count and frame rate.
AudioSound effects and background musicListed under the Audio filter with the rest of your files.
VideoVideo files your game usesListed under the Video filter.
FontsFont files for titles, scores, and menusListed under the Fonts filter.
  • Up to 10 marks on one image, each with its own note
  • Up to 100 assets in one selection
  • 3 quick actionsSlice, Compress, and Change color

More ways to build games with Manus

Frequently asked questions

What is an AI game asset generator?

It is a tool that makes the art and sound a game needs, such as sprites, tilesets, icons, and sound effects, from a written description. In Manus, the files are created inside your game project, so you can check them in Assets and see them in the game in Preview.

What kinds of game assets can I make?

Ask for characters, tiles, backgrounds, items, interface parts, sprite animations, sound effects, and music. Assets also lists the video and font files your game uses, so everything is in one place.

Can I make animated sprites?

Yes. Ask for an animation and describe its frames, such as a four-frame swim cycle. In Assets, animations play in place, and the details show the frame count and frame rate.

How do I change one part of an image?

Open the image in Assets and choose Mark. Draw a box around each part you want to change, up to 10 per image, and write what it should become. Manus gets each marked area with your note.

Can I edit many assets at once?

Yes. Select up to 100 assets and send them to Manus with your own request. If they are all still images, you can also choose Slice, Compress, or Change color.

Can I use my own art as a reference?

Yes. Attach your sketches or images to your message and say how to use them, for example as a style guide for new sprites.

Can I download the files?

Yes. Open an image or animation in Assets and use Download to save it to your computer.

Do I need to know how to code?

No. Manus writes the game code for you. If you want to look at it, open the Code tab in your game project.

What is Game Dev in Manus?

Game Dev is the Manus mode for building browser games from a prompt. Each game project has Preview, Assets, Code, and Dashboard tabs.

Make the art and sound for your next game

Generate your game assets