
Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.
Describe a game in plain words and Manus's text to game AI builds a playable version that runs in your browser. Play it, ask for changes, and share the link.
Each game here was made with Manus. Open one to play it, see the prompt behind it, and build your own version.

Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.

Devour a living cosmos in a fast, competitive 3D worm arena. Grow on stardust, swallow celestial bodies for permanent powers, boost through hazards, and outmaneuver rival worms in free-for-all or 6v6 team battles.

Forge a four-spell build from seven elements, tear through cursed chambers, and face escalating wardens in a fast 3D roguelite built for solo, co-op, and arena runs.

Drift, boost, jump, and wall-ride through a gigantic sunlit canyon circuit where every car is equal and every clean line earns speed.

Break curfew, descend beneath Super Academy, chain heroic powers through dangerous classrooms, rescue trapped classmates, and outfight two towering bosses.

Track beasts across a lush volcanic island, read their tells, dodge and punish, then turn every carve into stronger gear and a path to the signal tower.

Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.
Write what the game is about, play what Manus builds, and say what to change.
Say what the player does, how to win or lose, and the look you want. One sentence is enough to start.
Manus handles the code, art, and gameplay. Play the result in the Preview tab.

Playtest it and tell Manus what to adjust, such as the difficulty, controls, levels, or visual style.
Start from one of these prompts and change the details to make it yours.
Every image, sound, and font in your game is listed under Assets. Open one to change it, or ask for new ones.
Images, audio, fonts, and animations are grouped by type, and you can search them by name.
Select an asset and choose Ask Manus to edit, or download it to use somewhere else.
Choose Generate resources and describe the art or sound you need. For artwork outside a game, try the AI image generator.
Publish your game and send the link anywhere. The dashboard then shows who played and where they came from.
Publish the game first, and players can open the link in their browser. For a trailer, ask Manus for a promo video of your gameplay or make one with the AI video generator.
The game dashboard also lists top sources, countries, and devices, so you can see where players come from.
Text to game AI, also called prompt to game AI, turns a written description into a game you can play. With Manus, you describe the gameplay, setting, and visual style, and it builds a game that runs in a browser.
Describe the game in the box at the top of this page and send it. Manus builds a playable version, and you keep refining it in the same conversation.
Yes. A short text prompt is enough to start, and Manus handles the code, art, and gameplay. You can also attach files, such as reference images, to the prompt.
No. Manus writes the code for you. If you want to look at it, open the Code tab in your game project.
Manus builds video games that run in a browser, from platformers and puzzles to racing games. If you need a website or web app instead, use the AI website builder.
Yes. Playtest your game and tell Manus what to adjust, such as the difficulty, controls, levels, or visual style. Keep refining it in the same conversation.
Yes. Browse the playable game showcases, try one, then choose to build on it and describe your changes.
Yes. Ask for them in your prompt or later in the conversation. Sounds are listed with the rest of the game files under Assets. For a standalone track, try the AI music generator.
Publish the game first, then copy its link or share it on X, Facebook, or Reddit. Players open the link and play in their browser.
Yes. After you publish, the game dashboard shows active and new players, game opens, average session length, and top sources, countries, and devices.