Prompt to game

Describe a game in a few sentences and Manus builds a version you can play in your browser. Then change anything with follow-up prompts.

Or start with one of these:

Made with one prompt in Manus 2.0 Max

Make a 2D tower defense game: defend a seed storehouse in the forest with blooming mushroom turrets. - Gameplay: place and upgrade turrets along the path. Four kinds each have a role (range, slow, pierce, splash), and each has two upgrade branches. Enemies include fast, tough, flying and splitting types. You can speed up or pause at any time. - Levels: 3 maps with 10 to 15 waves each and rising difficulty, rated 1 to 3 stars by remaining lives. - Polish: clear path and range previews, turrets that change look as they upgrade, and satisfying effects when a swarm gets cleared. It should feel like a proper indie game: a consistent, original and distinctive art style (pixel art or hand-drawn, pick one and stick with it), with care for animation, particles, screen shake and sound so hits and controls feel right, and a game-like UI; a title screen, pause, settings, results and a local best score, with a short controls tutorial on first play; English UI and text; fully playable with keyboard, mouse or gamepad on desktop, and playable in landscape on phones. All characters, art, music and text must be original. Play it all the way through yourself, fix any feel, difficulty or UI issues, then give me a playable preview.

Each of these games was built from the prompt next to it. More games and their prompts are on the AI game builder page.

AI game prompts by genre

Pick a genre to see a full prompt. Put it in the box above, then swap in your own characters and setting.

Papercraft garden with a dirt path, sunflower and watering-can towers, and a line of paper beetles marching toward a greenhouse

Tower defense

Describe the path, the enemies, the towers you can place, and how many waves there are.

Make a tower defense game in a vegetable garden. Beetles march along a winding dirt path toward the greenhouse, and I place sunflower turrets and watering-can towers beside the path to stop them. Give me 10 waves, coins for each beetle, and three lives.

Controls
Place towers beside the path
Goal
Stop the beetles before they reach the greenhouse
Length
10 waves and three lives

No idea yet? The game idea generator suggests concepts you can turn into a prompt.

Build a prompt in four picks

Choose a game type, a hero, a goal, and a look. The prompt updates as you pick.

1. Game type

2. Hero

3. Goal

4. Look

Your prompt

Make a racing game. You play as a cat on a skateboard. Reach the finish line before the timer runs out. Use a neon night style. Add keyboard controls and a restart button.

Send your prompt in Create games mode, the AI game maker for browser games. Manus writes the code and opens the first version in the Preview tab. Want a hero of your own? Draw one with the AI image generator, then attach the image to your prompt.

Change your game with follow-up prompts

The first version is a starting point. Play it, then say what to change in the same chat.

Your follow-up prompt

Make the rocks show up less often in the first minute.

Before

Rocks come just as often from the first second

What the prompt asks for

Fewer rocks in the first minute, then the usual pace

Change one or two things at a time

Small requests are easier to check when you play the update in Preview.

Say what you saw

Describe what happened and what you expected, such as “the penguin jumps too low.”

Mark it on the art

In the Assets tab, mark spots on an image and ask Manus to edit it.

Every change happens in chat, so you can make a game without coding from the first prompt to the last fix. To follow one game from a written description to a shared link, read about text to game AI.

More game tools

Questions about prompt to game AI

What is prompt to game AI?

It is AI that turns a written description into a game you can play. In Manus, you send your description in Create games mode, and the first version opens in the Preview tab in your browser.

How do I make a game with AI?

Open Manus, choose Create games, describe the game in a few sentences, and send it. Play the first version in the Preview tab, ask for changes in the same chat, and publish the game when you like how it plays.

Can AI make a video game from one prompt?

Yes. Games in Explore games that show a prompt are marked as made with one prompt in Manus 2.0 Max. For bigger games, plan on a few follow-up prompts to tune the controls, levels, and difficulty.

How long should a game prompt be?

A few sentences is enough. Name the game type, who you play, the controls, how you win or lose, the look, and how big the first version should be. You can add details later.

Can Manus write the prompt for me?

Yes. Describe your idea in a few words and ask Manus to turn it into a full prompt, then send that prompt in Create games mode. You can also use the prompt builder on this page.

Do I need to know how to code?

No. You write the prompt and each change in everyday words, and Manus writes the code. If you want to read it, the code is in the Code tab.

Can I add my own art or characters?

Yes. Attach images to your message and say where each one goes in the game. After the build, the Assets tab lists the images and sounds in your game and can generate new ones.

Can I start from a template instead of a blank prompt?

Yes. Templates are game bases from Manus. Open one, choose Use this template, and describe your own characters, story, and look.

Can I try it for free?

Yes. You can start on the Free plan, which includes a limited number of credits each month. Each build uses credits based on how complex the game is, and paid plans include more credits.

How do I share the game I made?

Publish it to get a link that opens in a web browser. You can post it on X, Facebook, or Reddit, or copy a link for Discord.

Make your first game from a prompt

Start a game