
Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.
Describe the game you want and the Manus AI game builder makes a version you can play in your browser. Tune it, swap the art, then publish a link.
Each game here was made with Manus. Open one to play it, see the prompt behind it, and build your own version.

Rip through eight escalating waves of war machines in a stylish push-forward FPS. Master brutal weapons, aggressive movement, combat augments, and Overdrive before facing the three-phase Warden boss—or challenge five bots in classic deathmatch.

Devour a living cosmos in a fast, competitive 3D worm arena. Grow on stardust, swallow celestial bodies for permanent powers, boost through hazards, and outmaneuver rival worms in free-for-all or 6v6 team battles.

Forge a four-spell build from seven elements, tear through cursed chambers, and face escalating wardens in a fast 3D roguelite built for solo, co-op, and arena runs.

Drift, boost, jump, and wall-ride through a gigantic sunlit canyon circuit where every car is equal and every clean line earns speed.

Break curfew, descend beneath Super Academy, chain heroic powers through dangerous classrooms, rescue trapped classmates, and outfight two towering bosses.

Track beasts across a lush volcanic island, read their tells, dodge and punish, then turn every carve into stronger gear and a path to the signal tower.

Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.
Go from an idea to a game link in three steps. You do not need to write code.
Pick an idea to put its prompt in the box, or open the game next to it and play it first.

Jump across floating islands, dodge spikes, and collect gems. Ask for checkpoints and a timer for each level.
Build a 2D platformer where a fox explores floating islands. Add a double jump, moving platforms, spikes to avoid, gems to collect, checkpoints, three levels, and a timer for each level.

Race on a track with ramps and boosts. Lap times give friends a score to beat.
Build a 3D kart racing game on a figure-eight track with a bridge, ramps, and speed boosts. Add three laps per race, a lap timer, and three computer-controlled rivals.

Knock down castles with a catapult. Limited shots and a star rating turn each level into a puzzle.
Build a 3D physics puzzle game where you launch stones from a catapult to knock down timber and stone castles. Give each level a limited number of stones, rate each castle from 1 to 3 stars, and make later castles harder to topple.

Manus builds the client and the server. The server runs on a Cloud Computer that you choose or buy separately, and friends join from the same link.
Build an online multiplayer arena game where up to four friends join from a shared link, move with WASD, pick up power-ups, and score points in three-minute rounds.
Change the look and sound of your game without starting over.
The Dashboard tab shows how many people play, how long they stay, and where they find your game.
An AI game builder turns a written idea into a game you can play. In Manus, you pick Create games, describe the game, and get a playable preview with the code and assets ready to edit.
Pick Create games, describe the player, the goal, and the controls, then send it. Play the preview, tune it in the tweak panel, and publish when you are ready to share the link.
No. You describe the game in plain words and Manus writes the code. If you want to look under the hood, the Code tab shows the files.
Yes. Manus can build a playable game from a single prompt. Super Dungeon in Explore games was made with one prompt in Manus 2.0 Max, and Use this Prompt puts that prompt in your box.
You can sign up for free and use the free credits in your account to try Manus as a free AI game builder. Building a game uses credits, and bigger or longer builds use more, so see how credits work. Publishing does not use credits. A paid plan lets you change the subdomain and hide the Made with Manus badge. A multiplayer server runs on a Cloud Computer that you choose or buy separately. Compare the Manus pricing plans.
Yes. Ask for multiplayer in your prompt and Manus builds the client and the server. The server runs on a Manus Cloud Computer that you choose or buy separately, and friends join from the same link.
Yes. Keep chatting to change rules or levels, adjust values in the tweak panel, select art or sound in Assets and ask Manus to change it, or roll back to an earlier version from a checkpoint.
After you publish, your game gets a link that opens in a web browser. Share it on X, Reddit, or Facebook, or copy the link for Discord.
Start with one sentence about the game you want to play. You can change everything after the first version.