Animate a character sprite sheet
Name the action and the number of frames. Manus keeps every frame on the same grid, so the loop does not jitter. To design the character first, try the AI character generator.
Describe a sprite, a tile, or a scene, or attach a photo. The Manus AI pixel art generator draws it on the grid size you choose and gives you sprite sheets and transparent PNG files for your game.
Describe a character, an enemy, or an item, and say the grid and the frames. You get each animation as one sprite sheet with a transparent background.
Name the action and the number of frames. Manus keeps every frame on the same grid, so the loop does not jitter. To design the character first, try the AI character generator.
Ask for the whole set in one prompt, so every icon shares the same size, outline, and colors. Have an old animated sprite on a solid color? Clear it with the GIF background remover.
Ask for tiles at one size and the scene you want to build. Manus keeps the grid, so every square lines up in your map editor.
Say the tile size and the ground types you need. Manus draws the edges, so grass, paths, and water join without gaps. To change one tile later, mark it in Design View.
Ask for layers, and Manus can make the sky, the far hills, and the near ground as separate images that scroll at different speeds.
Attach a photo and say the size. Manus redraws it as pixel art with a small palette.
Your sprites, tiles, and backgrounds can go straight into a game in the same chat, or into an engine like Godot, Unity, or GameMaker.
Keep going in the same chat, or attach your sprite sheets. The 2D game maker adds the jumps, the enemies, and the coins.
Describe the game and ask for pixel art as the style. The AI game generator makes the art and the game together in Manus.
An AI pixel art generator turns a text prompt or a photo into pixel art: an image made of square pixels on a fixed grid, with a small set of colors. In Manus, you describe what you want in the chat box, and you get the image plus the files a game needs, such as sprite sheets with a transparent background.
An image model draws the picture in a pixel art style from your words or your photo. Because Manus is an AI agent, it can also work on the file after that: scale it to an exact grid like 32×32, cut frames into a sprite sheet, cut out the background, or save a GIF.
It depends on what you need. If you only want one image, most pixel art tools will do. If you are making a game, pick a tool that keeps the grid size, palette, and transparent background you ask for. Manus does that, and it can also build a playable game with your sprites in the same chat.
Making pixel art runs as a Manus task and uses credits from your plan. Check your plan to see how many credits you have.
Common sizes are 16×16 for items and tiles, 32×32 for characters, and 64×64 for portraits or bosses. Backgrounds are often 320×180, which scales evenly to a 1920×1080 screen. Say the size in your first prompt, because it sets how much detail fits.
Yes. Ask for an action, such as a walk cycle, jump, or attack, and the number of frames. Manus puts the frames side by side in one sprite sheet with equal cells, and can also make a looping GIF so you can check the motion.
Yes. Attach a photo of a pet, a person, or a place, and say the size and number of colors you want. Manus redraws it as pixel art and keeps the pose and main colors, so it still looks like the original.
Yes. Ask for a transparent background and you get a PNG file with only the sprite on it, ready to drop into a game engine or an editor like Aseprite.
Yes. Download the PNG files and import them into an engine such as Godot, Unity, or GameMaker. You can also ask Manus to build a browser game around your sprites and share it with a link.

Tell Manus what to draw and how big, and get files you can use today.
Generate pixel art