Quality mode draws first
In Quality mode, Manus draws a reference image with GPT Image 2.5, then builds the model with Tripo P2. Game characters have about 5,000 faces. Each model takes about 1 minute, plus the image step.
Tripo P2.0 powers Quality mode in Manus. Manus draws a reference image first, then builds a detailed 3D model you can rig, animate, and download.
Why Tripo P2
In Quality mode, Manus draws a reference image with GPT Image 2.5, then builds the model with Tripo P2. Game characters have about 5,000 faces. Each model takes about 1 minute, plus the image step.
Ask Manus to rig the character and add motions such as walking or running. Manus can build all your characters at the same time.
Quad-topology models from Tripo P2 come as FBX files, and rigged or animated characters can be exported as FBX too. Download your models and keep working in Blender or Unity.
A closer look
Every model below was made with Tripo P2 in Manus and shown as a 360° turntable. Each card shows the prompt or the image it started from.
GPT Image 2.5 drew this explorer first, then Tripo P2 turned the drawing into a game character with about 5,000 faces.

Prompt
Use Tripo P2 to turn the reference image into a 3D game character.
Manus rigged this corgi as a four-legged character and added a walk cycle.
Prompt
Use Tripo P2 to make a 3D model: A cute stylized corgi puppy game character standing on all four legs, orange and white fur, big friendly eyes, short legs, hand-painted cartoon style, neutral standing pose. Then rig it and add a walk animation.
Ask for quad topology, and Tripo P2 makes the model as an FBX file. This cottage is shown with its mesh lines.
Prompt
Use Tripo P2 to make a 3D model with quad topology: A stylized fantasy mushroom cottage for a game: a red mushroom cap with white spots as the roof, a round wooden door, two small windows, a stone chimney, and a small flower patch at the base. Hand-painted cartoon style.
Specs
What you get when you use Tripo P2.
How it works
01
There is no 3D model menu. Use the box on this page, where Tripo P2 is already set, or write "Use Tripo P2" in your request. In games, Quality mode uses Tripo P2.
02
Describe it, or attach one full-body image on a plain background, in an A or T pose, from one angle.
03
Ask Manus to rig the character and add motions. Manus saves each file to your task files, ready to download.
Choose the right model
Manus uses Tripo P1 in Fast mode, the default, and Tripo P2 in Quality mode. Fast suits prototypes, many enemies and props, quick changes, and tight budgets. Quality suits main characters, close-ups, a consistent art style, and cover shots. Fast mode uses about 3x fewer credits than Quality mode.
OpenAI
Quality mode draws the reference image with it before Tripo P2 builds the 3D model.
Tripo
A high-detail 3D model that Manus uses when you ask for it by name.
Tripo P1 builds the model in about 20 seconds. Textures and saving add time. It makes GLB files and gives less detail than Tripo P2.
Tripo P2, which Tripo calls Tripo P2.0, is a 3D generation model from Tripo AI. Manus uses it in Quality mode: it draws a reference image first, then builds a detailed 3D model with Tripo P2.
Start your request with "Use Tripo P2", then describe the character or attach one image. In games, Quality mode uses Tripo P2. Manus saves the model to your task files.
Yes. Rigging supports seven body types: humanoid, four-legged, six-legged, eight-legged, bird, snake, and fish. Humanoids have more than 90 preset motions, and four-legged characters can walk. Manus can first check whether the model can be rigged and which body type fits. If rigging fails, Manus explains why in the chat and keeps the character as a static model.
Tripo P2 makes GLB files by default and saves them to your task files. Quad-topology models come as FBX files. Rigged and animated characters can also be exported as FBX, and humanoid rigs can use Mixamo bone names.
Each 3D step uses credits. Credit usage depends on the model and settings Manus uses, and Fast mode uses about 3x fewer credits than Quality mode. See pricing
One full-body image works best: a plain, high-contrast background, at least 2048 px, ideally a PNG, with the character in an A or T pose from one angle. For a selfie or sketch, ask Manus to redraw it as a clean full-body illustration first. Game characters are stylized, so they will not look exactly like a photo.